package com.example.opengl_test00;

public class Matrix {
	public float _11 = 0, _12 = 0, _13 = 0, _14 = 0;
	public float _21 = 0, _22 = 0, _23 = 0, _24 = 0;
	public float _31 = 0, _32 = 0, _33 = 0, _34 = 0;
	public float _41 = 0, _42 = 0, _43 = 0, _44 = 0;
	
	public Matrix() {
		_11 = _22 = _33 = _44 = 1.0f;
	}
	
	public Matrix(float value) {
		_11 = _22 = _33 = _44 = value;
	}
	
	public Matrix(float x, float y, float z, float t) {
		_11 = x;
		_22 = y;
		_33 = z;
		_44 = t;
	}

	public static Matrix rotate(float angle, float x, float y, float z)
	{
		
		return new Matrix();
	}
}
